Adolescents in the Web A Group Perspective


The authors propose a reflection on the ways in which adolescents today, digital natives, deal with certain intrapsychic issues and relationships using new technology. Video games, social networks, and messenger all represent the new digital world today and how adolescents put themselves in the delicate process of subjectivation. The content published on social networks transmits what the avatar represents in the video games; an online identity, idealized and always connected, that can represent new ways of development and meeting each other. It can happen, however, with the failing illusion of the mirroring subjectivizing through the liquid eye of the web and the possibility of a deep contact with their peer groups using the online groupality that adolescents risk a narcissistic  withdraw in the web at the expense of relating to each other face to face

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